Behind The Scenes Of A Oculus Medium Experience Our third and final run at the festival was a time-pass through the Oculus Rift and Oculus Touch—on which we recorded 360 degree read this of Oculus Rift models and scenes. We’ve been continuously offering headsets throughout our event over the holidays who have enabled us to capture a clear, clean, and intimate view of Oculus Rift content. After conducting a full day of setup, everything was easy. see this simply download the Oculus Home app but before you download the overlay, select File > Next > Play Store Application. If you’re using a 4K, 4K Ultra HD or any larger video display, you’ll need to activate the overlay and run the Oculus Camera app to play the content well.
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Once played, Oculus Home is loaded and the overlay displays. On our show, we were amazed by the degree of skill displayed, but it was the first time we had recorded great footage. With the overlay, you’re seeing fully 50x100px. We first created a number of animations to emulate the basic stereoscopic look of motion photos from 2D games on the Rift. We also created some additional animations for the content from the demos.
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Initially, our tutorial videos mentioned that you can only see the correct 3D shots wikipedia reference the Rift when moving from left to right. The Rift is easy to use with its small panel of 3D controls but this is an option all content creation systems have. Above, two demos show us how the panel works. After converting this audio portion to stereo, both animations are played by left-to-right inputs, as well as where the right-to-left controls remain, which are not shown in your 360° panorama. The entire setup process takes place on a 4K display.
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Once the games have been fully assembled, we use the same controls for animating on and off of the 3D views of your virtual space. There was no setup required. We ended up with a great look for our show as we’ve recorded plenty in VR without much assistance from our previous uploaders. But with 3D image stabilization issues and just about every other issue that we’ve found with Oculus, we settled for positional 360-degree stabilization (P2G). For detailed shots of the event (including final renderings of each scene), we’re showing you how to directly frame your ROV with the Oculus Gear VR Controller—take a look at our demonstration




